Re: console.inactivity_warning in JS
By: Nightfox to Digital Man on Sat Jan 25 2025 02:18 pm
> Re: ctrl/sbbs.ini src/sbbs3/answer.cpp getkey.cpp inkey.cpp js_console.cpp
> By: Rob Swindell (in GitKraken) to Git commit to main/sbbs/master on Fri
> Mar 17 2023 07:26 pm
>
> RS> - Removed JS console.inactivity_warning
>
> I'm curious why this was removed? I may actually have a use for it in
> DDMsgReader.
>
> RS> MaxSessionInactivity (default: none/unlimited) - Each configured
> RS> external program/door in SCFG can have its own maximum inactivity
> RS> setting (or else the session max inactivity is applied)
>
> Was console.inactivity_warning removed because of this change?
No, the configurable warning duration was changed from being a number of seconds value (which was problematic in some cases) to being a percentage of the maximum inactivity. I could calculate the configured warning duration and make that a read-only property, if that'd be useful.
> DDMsgreader
> could be set up as a loadable module, where there is no setting for a
> maximum inactivity. In that case, it seems to be using the inactivity
> setting which I believe is configured in SCFG > System > Advanced Options >
> Maximum User Inactivity?
If "it" is console.getkey() and getstr(), yeah.
> I had some custom input logic I wrote for DDMsgReader years ago, before
> KEY_PAGEUP and KEY_PAGEDN were added to key_defs.js. Since those are there
> now, I am considering using console.getkey() instead of my own input
> function. One thing I'm running into is that after the 'Are you really
> there?' text is displayed and I press a key, the display of things gets a
> bit wonky in DDMsgreader, like the cursor has moved which has pushed things
> around a bit. I'm thinking if I had a way to detect that the 'Are you
> there?' warning was displayed, maybe I could refresh the screen to make it
> look proper again.
You could override the AreYouThere text.dat string to maybe execute some JS code that does what you need/want?
> For instance, I made a few screenshots:
> Reading a message, before the 'are you there' text (looks good):
>
http://www.digitaldistortionbbs.com:81/synchronet_stuff/reading1.png
> 'Are you really there?' - Still looks okay:
>
http://www.digitaldistortionbbs.com:81/synchronet_stuff/reading2.png
> Then when I press a key, things get a bit wonky - It looks like everything
> gets pushed up a few lines:
>
http://www.digitaldistortionbbs.com:81/synchronet_stuff/reading3.png
I'm not surprised since DDMsgReader is a "full screen" type script. You could either set the AreYouThere text.dat string to blank, in which case the InactivityAlert text.dat string is sent instead (just some beeps as I recall), or replace AreYouThere with something that works better for a full screen script.
--
digital man (rob)
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